//font ML_LoadFontFromBuffer(&font, times_new_roman_ttf, times_new_roman_ttf_size, 16); ML_Debug("1"); //menu ML_LoadBackgroundFromBuffer(&bg_menuData, &bg_menu, bg_menu_png, 0, 0); ML_Debug("2"); //jeu ML_LoadBackgroundFromBuffer(&bg_gameData, &bg_game, bg_game_png, 0, 0); ML_Debug("3"); //pause ML_LoadBackgroundFromBuffer(&bg_pauseData, &bg_pause, bg_pause_png, 0, 0); ML_Debug("4"); //curseur ML_LoadSpriteFromBuffer(&curseurData, &curseur, curseur_png, 100, 100); ML_Debug("5"); //perso ML_LoadSpriteFromBuffer(&persoData, &perso, perso_png, 20, 320); ML_Debug("6"); ML_InitTile(&perso, 80, 120); ML_DrawTile(&perso, perso.x, perso.y, perso.currentFrame);