void Level::link(int b1, int b2){ b2Body* body1 = m_Ball[b1]->getBody(); b2Body* body2 = m_Ball[b2]->getBody(); b2DistanceJointDef jointDef; jointDef.Initialize(body1, body2, body1->GetPosition(), body2->GetPosition()); jointDef.collideConnected = true; jointDef.frequencyHz = 4.0f; jointDef.dampingRatio = 0.5f; m_Joint.push_back(m_world->CreateJoint(&jointDef));}