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Développement Amateur Francophone
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Dev-FR Coding Compo 2007
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International Section
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Games
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[NDS/Jeu] PONG++
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Fil de discussion: [NDS/Jeu] PONG++ (Lu 7078 fois)
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Mollusk
PAlib Guru et
Administrateur
Messages: 3480
Ne vous posez pas de questions, codez !
Re : [NDS/Jeu] PONG++
«
Réponse #15 :
01 Août 2007, 07:26:25 »
The gap is more like 48-64 pixels on my DS Fat
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dean.rather
Newbie
Messages: 7
Re : [NDS/Jeu] PONG++
«
Réponse #16 :
01 Août 2007, 11:41:42 »
Hey, thanks for the feedback! it's greatly appreciated.
I had considered putting that gap in, but didn't think it would have such a large effect on gameplay, but I will tack it back onto the (ever growing) list of additions to this game.
As far as sound effects are conerned, I did have some, but they didn't work at all. I'm not sure wether its their fault, the music's fault, or some problem in the implementation, but I definatly had to drop them out for the presentation version of this game.
As you can tell I did have some great ideas for this game, but I kind of got side-tracked, never ended up doing them, then all of a sudden it was submission day.
Your comments on the game's difficulty and longitude of rallys is helpfull to me, having played it more than anyone else I'm constantly wondering wether the game is actually too difficult. At the moment each time you hit the ball it's speed is multiplied by 1.1, so that could be an easy fix.
Anyways, thanks again for your great feedback, very helpfull and very appreciated!
And thanks everyone else for your feedback also.
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